

Think about the Famicom launch title Donkey Kong. (Between unlicensed titles, the NES-on-a-chip and homebrew, it has never really stopped, either) 1 and 2 came out after a several-year drought, the Famicom was continuously getting more and more games.
Dig dug arrangement sprites Pc#
That’s a long lifespan, and unlike the PC Engine, whose last licensed game Dead of the Brain Vol. The last licensed game, Wario’s Woods, came out in 1995 in Europe. The interesting thing about the Famicom is that it was released in 1983, and its last licensed game in Japan, Master Takahashi’s Adventure Island IV, came out in 1994. (Though they may have peeked at the prior boards just a bit, and got sued just a bit, but that’s another story) And isn’t it adorable? Releasing in 1983, just a year after 1982’s Donkey Kong Jr., the first Nintendo arcade game to be developed entirely in-house, without help from Ikegami Tsushinki. The Family Computer was Nintendo’s first console with interchangeable games. Let’s fix that! And answer a simple question I was asked: what’s the deal with special chip games? The Famicom Such be it with the Nintendo Entertainment System: had Nintendo’s console flopped, it’d definitely have a post already.

But focusing on oddities like that can disguise the fact that sometimes, even systems that were very popular can stand out for unique design. I often like to cover oddities here details of computers and arcade systems people may not have heard of, that didn’t sell well but had unique or interesting characteristics.
