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Scorch vs gathering storm
Scorch vs gathering storm













scorch vs gathering storm scorch vs gathering storm

SUMMONER SPELLS FOR LUX IN ARAM FLASHĪ general rule for ARAM tends to be to take Flash onto champions as it will help players come in or out of battle, though I would recommend not using Flash to move forward as Lux doesn’t really have a way to deal enough damage to burst down an enemy champion. Players are discouraged from weaving Prismatic Barrier (W) in Lux’s rotation in order to prevent any latency as any hesitation can lead to a failed takedown.

scorch vs gathering storm

RUNES: Dark Harvest, Cheap Shot, Eyeball Collection, Ultimate Hunter // Manaflow Band, TranscendenceīUILD ORDER: Luden’s Echo, Sorcerer’s Shoes, Rod of Ages, Morellonomecon, Rabadon’s Deathcap, Void StaffĬOMBOS: Lux’s combo is fairly simple, players should begin by placing Lucent Singularity (E), followed by Light Binding (Q) and finished off with Final Spark (R). Upon casting, Final Spark (R) will shoot a massive laser of light that deals very high magic damage. Impressively, Lucent Singularity (E) will also slow enemies that are inside, making it another form of Crowd Control that Lux has access to.įinal Spark (R) is a terrifying ability to be up against, especially if enemies haven’t built a substantial amount of magic resist. Lucent Singularity (E) is Lux’s farming ability, summoning a circle of light onto the ground that players must recast in order to deal damage, though Lucent Singularity (E) will also collapse on itself after 5 seconds. Players should not fear throwing out Prismatic Barrier (W) regularly, especially if they are heading into a team fight. Prismatic Barrier (W) is a shield that must be thrown onto ally champions, shielding enemies on its way towards them as well as their way back. Light Binding (Q) is by far one of the most useful abilities that Lux has access to as it is long-ranged and will give allies enough time to jump onto rooted enemies. Light Binding (Q) shoots light in the targetted direction, dealing magic damage and rooting the first two enemies it hits. It’s important that Lux players damage marked enemy champions shortly after they are initially marked as the mark from Illumination (passive) will only last for 6 seconds. Upon damaging a marked enemy with either a basic attack or another ability, enemies will take increased damage. Lux has a number of perks, starting off with Illumination (passive), which marks enemy champions that have been damaged by Lux’s abilities. Lux can either be built as damage-dealing Mage or can be used as a support who effectively crowd controls all enemies, while also being able to protect allies with her shields. Unsurprisingly, Lux is one of those champions who you will probably never see rerolled or traded between teammates, simply due to how powerful she is and useful she can be when paired up with the right champions.















Scorch vs gathering storm